OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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OgreGLSLProgramCommon.h File Reference
#include "OgreGLSupportPrerequisites.h"
#include "OgreConfig.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreGLSLShaderCommon.h"
#include "OgreHardwareUniformBuffer.h"
#include <array>

Classes

class  Ogre::GLSLProgramCommon
struct  Ogre::GLUniformReference
 Structure used to keep track of named uniforms in the linked program object. More...

Namespaces

namespace  Ogre

Typedefs

typedef std::array< GLSLShaderCommon *, GPT_COUNT > Ogre::GLShaderList
typedef GLUniformBufferList::iterator Ogre::GLUniformBufferIterator
typedef std::vector< HardwareUniformBufferSharedPtr > Ogre::GLUniformBufferList
typedef GLUniformReferenceList::iterator Ogre::GLUniformReferenceIterator
typedef std::vector< GLUniformReference > Ogre::GLUniformReferenceList
typedef std::map< GpuSharedParametersPtr, HardwareUniformBufferSharedPtr > Ogre::SharedParamsBufferMap